GHWT チート

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**システム関連 ***Hyperspeed &tt(){(G    )} &tt(){(   B )} &tt(){( R   )} &tt(){(  Y  )} &tt(){(  Y  )} &tt(){( R   )} &tt(){(G    )} &tt(){(G    )} ***Unlock Quickplay &tt(){(   B )} &tt(){(   B )} &tt(){( R   )} &tt(){(G    )} &tt(){( R   )} &tt(){(   B )} &tt(){(   B )} &tt(){(  Y  )} ***Performance Mode &tt(){(  Y  )} &tt(){(  Y  )} &tt(){(   B )} &tt(){( R   )} &tt(){(   B )} &tt(){(G    )} &tt(){( R   )} &tt(){( R   )} ***Always Slide &tt(){(G    )} &tt(){(G    )} &tt(){( R   )} &tt(){( R   )} &tt(){(  Y  )} &tt(){( R   )} &tt(){(  Y  )} &tt(){(   B )} ***Invisible Characters &tt(){(G    )} &tt(){( R   )} &tt(){(  Y  )} &tt(){(  Y  )} &tt(){(  Y  )} &tt(){(   B )} &tt(){(   B )} &tt(){(G    )} ***Air Instruments &tt(){( R   )} &tt(){( R   )} &tt(){(   B )} &tt(){(  Y  )} &tt(){(G    )} &tt(){(G    )} &tt(){(G    )} &tt(){(  Y  )} **ドラム関連 ***Auto Kick &tt(){(  Y  )} &tt(){(G    )} &tt(){( R   )} &tt(){(   B )} &tt(){(   B )} &tt(){(   B )} &tt(){(   B )} &tt(){( R   )} ***Line 6 &tt(){(G    )} &tt(){( R   )} &tt(){(  Y  )} &tt(){(   B )} &tt(){( R   )} &tt(){(  Y  )} &tt(){(   B )} &tt(){(G    )} **キャラクター関連? ***Aaron Press Blue, Red, Yellow(5), Green. &tt(){(   B )} &tt(){( R   )} &tt(){(  Y  )} &tt(){(  Y  )} &tt(){(  Y  )} &tt(){(  Y  )} &tt(){(  Y  )} &tt(){(G    )} ***Nick Press Green, Red, Blue, Green, Red, Blue, Blue, Green. &tt(){(G    )} &tt(){( R   )} &tt(){(   B )} &tt(){(G    )} &tt(){( R   )} &tt(){(   B )} &tt(){(   B )} &tt(){(G    )} ***Johnny Viper Press Blue, Red, Blue(2), Yellow(3), Green. &tt(){(   B )} &tt(){( R   )} &tt(){(   B )} &tt(){(   B )} &tt(){(  Y  )} &tt(){(  Y  )} &tt(){(  Y  )} &tt(){(G    )} ***Rina &tt(){(   B )} &tt(){( R   )} &tt(){(G    )} &tt(){(G    )} &tt(){(  Y  )} &tt(){(  Y  )} &tt(){(  Y  )} &tt(){(G    )} ***AT&T Ballpark &tt(){(  Y  )} &tt(){(G    )} &tt(){( R   )} &tt(){( R   )} &tt(){(G    )} &tt(){(   B )} &tt(){( R   )} &tt(){(  Y  )} ***Vocal Fireball &tt(){( R   )} &tt(){(G    )} &tt(){(G    )} &tt(){(  Y  )} &tt(){(   B )} &tt(){(G    )} &tt(){(  Y  )} &tt(){(G    )} **譜面関連のカラー変更? ***Gem Color &tt(){(   B )} &tt(){( R   )} &tt(){( R   )} &tt(){(G    )} &tt(){( R   )} &tt(){(G    )} &tt(){( R   )} &tt(){(  Y  )} ***Flame Color &tt(){(G    )} &tt(){( R   )} &tt(){(G    )} &tt(){(   B )} &tt(){( R   )} &tt(){( R   )} &tt(){(  Y  )} &tt(){(   B )} ***Star Color &tt(){( R   )} &tt(){( R   )} &tt(){(  Y  )} &tt(){( R   )} &tt(){(   B )} &tt(){( R   )} &tt(){( R   )} &tt(){(   B )}
**システム関連 ***Hyperspeed &tt(){(G    )} &tt(){(   B )} &tt(){( R   )} &tt(){(  Y  )} &tt(){(  Y  )} &tt(){( R   )} &tt(){(G    )} &tt(){(G    )} ***Unlock Quickplay &tt(){(   B )} &tt(){(   B )} &tt(){( R   )} &tt(){(G    )} &tt(){( R   )} &tt(){(   B )} &tt(){(   B )} &tt(){(  Y  )} ***Performance Mode &tt(){(  Y  )} &tt(){(  Y  )} &tt(){(   B )} &tt(){( R   )} &tt(){(   B )} &tt(){(G    )} &tt(){( R   )} &tt(){( R   )} ***Always Slide &tt(){(G    )} &tt(){(G    )} &tt(){( R   )} &tt(){( R   )} &tt(){(  Y  )} &tt(){( R   )} &tt(){(  Y  )} &tt(){(   B )} ***Invisible Characters &tt(){(G    )} &tt(){( R   )} &tt(){(  Y  )} &tt(){(  Y  )} &tt(){(  Y  )} &tt(){(   B )} &tt(){(   B )} &tt(){(G    )} ***Air Instruments &tt(){( R   )} &tt(){( R   )} &tt(){(   B )} &tt(){(  Y  )} &tt(){(G    )} &tt(){(G    )} &tt(){(G    )} &tt(){(  Y  )} **ドラム関連 ***Auto Kick &tt(){(  Y  )} &tt(){(G    )} &tt(){( R   )} &tt(){(   B )} &tt(){(   B )} &tt(){(   B )} &tt(){(   B )} &tt(){( R   )} ***Line 6 &tt(){(G    )} &tt(){( R   )} &tt(){(  Y  )} &tt(){(   B )} &tt(){( R   )} &tt(){(  Y  )} &tt(){(   B )} &tt(){(G    )} **キャラクター関連? ***Aaron &tt(){(   B )} &tt(){( R   )} &tt(){(  Y  )} &tt(){(  Y  )} &tt(){(  Y  )} &tt(){(  Y  )} &tt(){(  Y  )} &tt(){(G    )} ***Nick &tt(){(G    )} &tt(){( R   )} &tt(){(   B )} &tt(){(G    )} &tt(){( R   )} &tt(){(   B )} &tt(){(   B )} &tt(){(G    )} ***Johnny Viper &tt(){(   B )} &tt(){( R   )} &tt(){(   B )} &tt(){(   B )} &tt(){(  Y  )} &tt(){(  Y  )} &tt(){(  Y  )} &tt(){(G    )} ***Rina &tt(){(   B )} &tt(){( R   )} &tt(){(G    )} &tt(){(G    )} &tt(){(  Y  )} &tt(){(  Y  )} &tt(){(  Y  )} &tt(){(G    )} ***AT&T Ballpark &tt(){(  Y  )} &tt(){(G    )} &tt(){( R   )} &tt(){( R   )} &tt(){(G    )} &tt(){(   B )} &tt(){( R   )} &tt(){(  Y  )} ***Vocal Fireball &tt(){( R   )} &tt(){(G    )} &tt(){(G    )} &tt(){(  Y  )} &tt(){(   B )} &tt(){(G    )} &tt(){(  Y  )} &tt(){(G    )} **譜面関連のカラー変更? ***Gem Color &tt(){(   B )} &tt(){( R   )} &tt(){( R   )} &tt(){(G    )} &tt(){( R   )} &tt(){(G    )} &tt(){( R   )} &tt(){(  Y  )} ***Flame Color &tt(){(G    )} &tt(){( R   )} &tt(){(G    )} &tt(){(   B )} &tt(){( R   )} &tt(){( R   )} &tt(){(  Y  )} &tt(){(   B )} ***Star Color &tt(){( R   )} &tt(){( R   )} &tt(){(  Y  )} &tt(){( R   )} &tt(){(   B )} &tt(){( R   )} &tt(){( R   )} &tt(){(   B )}

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